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Showing posts from November, 2019

How to do Let’s Plays on potato PC | And some problems in making Let’s Plays | Short talk on SSLP

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Making a Let’s Play video of any game is hard work. But it can be extra hard when you have a potato PC i.e. a not so powerful computer system. I have an Asus laptop and it is one of the best models out there but…it was not made to play games AND record them at the same time. So, what do we do? The problem is that, many of us want to play games and record and document our journeys at the same time. But if we have an underpowered rig then we won’t be able to do that. Here, in this video I am talking about a possible way to make let’s plays so that we can have the satisfaction of documenting our journey without having a super high end hardware. Here I talk about the legacy concept of SSLP (screen shot let’s plays) and they are also known as AAR (after action reports). I am just suggesting a way to bring those SSLPs to popular social media platforms like Instagram and Facebook and Snapchat in the form of stories. Shall we call it story let’s plays? You c...

My first thoughts on Bloodstained: Ritual of the Night (No Spoilers)

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Today I started playing Bloodstained: Ritual of the Night and this game was released this summer (2019). It took me a long while to download it as it was 8 gigabytes. And judging by the comments on Steam and elsewhere I reckon that it was a crowdfunded game. This is the in game menu. It has all the options you need to journey through the game. The visuals are really great…and I mean really great. The team behind this game has done a really great job in making the game look beautiful. The story in the game progresses with visual novel style dialogue systems (as far as I have played today). The introduction of the game consisted of hand drawn art with overlaid text and background music and narration. The story progresses through cut scenes as well as visual novel like dialogues It is a platformer game and its made in Unreal engine (or so they say in their title). And I also think that the perspective the player is looking from has been forced in order to make it...